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If you have any specific questions about ripping, please feel free to email me or post on our Help Board.

Also see our Tutorial section - my guides on ripping DS and Capcom arcade games are a good place to start.

Other terms like "capturing" or "extracting" are occasionally used, probably because of how negative rip sounds. Many emulators have features to make this a little easier, such as the ability to disable background layers, or pause the game and advance one frame at a time.

The second way to rip sprites is by extracting them from the game's data.

For a long time, the answer to this question would have been "no." However, there is now a fantastic tool available for this task.

Mitchell William Cooper's Alferd Spritesheet Unpacker (download / video) is easy to use and works like a charm - although it is for Windows only. Some of the more popular uses are sprite comics, animations, fan games, and a personal favorite - perler bead sprites.

For older games (generally pre-CD) this involves opening the ROM file in a tile viewer such as Tile Molestor, YY-CHR, or GGD.

Newer games for systems like the Play Station or DS may contain individual files containing data that can be extracted.

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In the spriting world, however, ripping just refers to the process of taking graphics from a game (whether by taking screenshots or extracting them from the game itself) and converting them into a format that other people can use such as a sprite sheet. Using an emulator, one plays the game on their computer, taking screenshots of the desired sprites.The sprites in the customs section belong to the people who submitted them, but even so they are generally a form of fan art depicting copyrighted characters.Above all, you should credit the original developers and publishers of the games the sprites are from.As for roms, I won't be linking you to those, but they are found easily enough on Google.You can submit almost any graphics or sounds, including everything from characters, items, effects, backgrounds, portraits, menus, text, static art, textures, sound effects, music, and anything else you can think of.